THYSELF
THYSELF
is a larp about identity and otherness.
A larp from the creators of «Conscience» and «Mission Together».

Thyself
Themes that are part of the game
Identity
Otherness
Transhumanism
Sense of life
Humanity
Legacy
Themes that are not part of the game
Player’s physical bodies
Sexual
violence
Torture
porn
The experience
Two decades after the dramatic end of the failed theme park ‘Conscience’ laws related to androids have changed significantly: robots and androids are human’s responsibility and treated as commodities, but they need to be programmed with specific and basic functionalities. It is forbidden to make them emulate feelings or to give them a human aspect.
Thyself is a secret program that trains humans and their respective android copy for a risky mission. Of course, it is off the books. After burying the whole Conscience project, the government has brought together Aleph’s better behavior engineers, to make a perfect copy of a skilled human to guarantee the success of the mission.
The characters selected for the mission belong to the elite of humanity for their skills and knowledge in different areas such as piloting, robotics, engineering, science or survival.
After months of work and isolation from the world, the humans are ready to meet their android copies to train them.
-
Some classes and tests (technobabble mostly).
The weird feeling of knowing someone that looks like you exactly but is a different (and maybe better?) version of yourself.
Interpersonal drama.
Long conversations about humanity, sense of life, otherness, humanity, transhumanism, legacy and robotic laws.
- The player’s bodies are not part of the game: you can play any character you want regardless of your real-life body.
Comments over your body shouldn’t happen in-game.
Sexual violence.
Torture porn.
About the couples android-human
- You will play the human and android versions of the same character. Most of the characters are not aware yet of their real nature.
- You can look differently off-game and we will consider that you look exactly the same in-game. If you are playing versions with different genders, you will look like siblings in-game.
- The android has the same knowledge and memories as the human, but they are not an exact copy. Your nonverbal communications and reactions don’t need to look the same.
- We expect you to prepare the character with your co-player.
- You will share the same room and double bed with your co-player.
Practical summary
When? | RUN #4 (International) | Saturday 2nd May at 12 CET to Monday 4th at 11 CET May 2026. |
Tickets | 16 players. |
Where? | Navalafuente · Madrid |
Sleeping | Villa Navalafuente |
Testimonies
Kathy Amende
Patrick Balint
Volker Gerstofer
David Kibblewhite
Rules
This game is designed to offer you the chance to experience life as your character, albeit during a short period of time and in a controlled environment. It will be a successful experience if you flow with what happens to your character and lift the play of your coplayers. There are no objectives that will cause you to win or lose. The only thing we ask of you is to be in your character’s shoes, to connect with what they feel, to think the way they would think, and behave in the way they would behave, all the while allowing your character to make their own decisions. That’s what we call «flow» or “letting go».

Of course, you are your own game master within the limitations of the game and safety rules. We trust our players to be involved in the whole process, from the character creation phase to the end of the event. That’s why, once the game starts, you don’t need to ask us permission to do something or to decide if your character would think or do something.
We are happy with players changing their character sheets following some rules: calibrate changes with your coplayers, don’t change the sign of the relationship that you want to change (positive or negative), don’t change events from the past, and if you are not going to play or you want to change a plot, please let us know before doing so.
All you see will be part of the game and you will have to deal with the consequences. Respect other people’s experiences and safety: avoid any behavior or attitude that can hurt the immersion or the experience of other players but also keep in mind that safety comes first.
Secrecy is the default of the game, but if your coplayers want to play with transparency, it is ok on our side.
«Off-game» has also some meanings that are not related to safety:
- When organizers need you to do something: «Off-game: please move, we need to move a van”.
- “Off-game: this is the best speech you’ve ever listened to”. When you, as a player, don’t have some skills that your character has.
Location




Team

Espe Montero
PRODUCER AND DESIGNER
(SHE/THEM)
Owned by three cats, day job spent selling SaaS. Currently located in Madrid, Spain.
Espe is a feminist, LGBTQ+ activist, and a firm believer in larptivism, i.e. larp’s potential to raise awareness and inspire social change.
They started NotOnlyLarp with Enrique and other friends, and is usually the project manager and producer of NOL’s larps. She finds that running a larp requires similar abilities as organizing a human rights demonstration.

Enrique Esturillo
DESIGNER
(HE/HIM)
Owner of two cats, day job spent fighting with lights and sound in a theater. Currently located in Cáceres, Spain
Enrique worked for 15 years in television, is a quite skilled photographer and thinks that role-play games take the place of organized religion in his life. He hates deadlines but can pull an all nighter as a pro, if motivated properly.
He has been playing larps since 2000, and working as writer and designer with an informal work group of larpers from the Canary Islands. He is interested in the academic and formal studies of larp as an art, education and communication form, and the concept of larptivism as a tool for social change. He is part of NotOnlyLARP as a one-man think tank, writer and on-site director.

DAN
GRAPHIC DESIGNER
(HE/HIM)
Art director, graphic designer
and LARP player/organizer from
Asturias, north of Spain, south of Europe.
Dan ‘Mr. Dantástico’ has an unusual skill to easily get involved in a multitude of really cool projects, done by awesome people like the NotOnlyLarp family.
In the RealWorld®, he is usually in charge of directing the departments of cool and pretty things, with the invaluable help of black coffee, sleepless nights and role-playing games with friends. He started rolling dice at the time of the dinosaurs and has not yet abandoned this fabulous hobby of telling and living stories around the table.
Graphic design is his passion (insert kitten meme here and a lot of lorem ipsum).

Not Only Larp
We believe in larptivism,
larps potential to raise awareness and inspire social change.
Our goal is to help the change for a better world.
Spanish larp organization with almost 10 years of experience.
We’ve organized 17 events for over 1.800 participants of over 39 countries. Some of our events: Conscience, Red Center, Inconscience, Violetas, San Jinebro or Duende.